Hearthstoen After You Kill Can Attack Again

Hearthstone Mercenaries Listing: All abilities and characters

Get to know your enemies' stats and abilities

Hearthstone Mercenaries is a new minion-focused gamemode where you create parties of powerful characters to collect procedurally-generated bounties in PvE and battle other players' mercenary gangs in PvP.

While the titular mercenaries are fabricated up of familiar faces from World of Warcraft and Hearthstone lore, Mercenaries is a make-new game mode that uses minions in a completely different mode to Synthetic, Arena, and Battlegrounds, incorporating abilities that permanently improve equally you level up and other novel battle mechanics.

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The Hearthstone Mercenaries game mode has its own packs, and you'll manage your collection and PvE tasks from the Mercenaries Village, where your rag-tag crew plan their heists.

Likewise as the mercenaries themselves, you can as well level up and upgrade your hamlet, unlocking things like Heroic difficulty, leaderboards, and cosmetic themes.

When you lot actually jump into a game though, ane thing becomes clear: yous don't become much information almost opposing mercenaries.

Information technology can be tough to remember the strengths and abilities of every single minion, especially in a new way, and then nosotros've compiled a listing of everything in Hearthstone Mercenaries for you to refer back to while you play.

Or if you're as much of a collector as a battler, it also functions as a checklist for which mercenaries you still demand to add to your team, or which to look out for in packs or craft with dust side by side.

How exercise battles work in Hearthstone Mercenaries?

In Hearthstone Mercenaries, your party is made up of half dozen minions, and iii fight at any one fourth dimension with the other iii on the demote.

When a minion is defeated or uses an ability to retreat, one of your benched minions joins the boxing in identify of their comrade.

But the basic thing that you always demand to remember is the combat colour triangle.

Each mercenary has a color: Red, Light-green, or Blue. Each color deals double damage to some other colour, merely receives double damage from a color too.

Red deals double damage to Green. Green deals double harm to Bluish. Blue deals double damage to Red.

To residue the gainsay triangle, you need to build your team with a mix of Blood-red, Bluish and Greenish mercenaries, and employ them strategically against your opponents to maximise their type advantages.

How practise abilities work in Hearthstone Mercenaries?

There are 2 things to consider with each character's abilities in Hearthstone Mercenaries: their tier and their speed.

Every bit you employ your mercenaries in battle, they gain XP and eventually level upwards. As their level raises, the stat increases they get are permanent. You can also give permanent bonuses to their abilties by raising their tier in your collection.

This ways an enemy mercenary's power can be more than powerful than you're expecting, so bear information technology in mind.

As for speed, the lower the number, the faster the power. Slow abilities tend to be stronger, just they're no apply if your party has already been wiped before they can use it!

Hearthstone Mercenaries List

First nosotros'll go over the introductory set of 8 mercenaries you get for completing the Hearthstone Mercenaries prologue. These are certain to exist some of the almost common foes you face up in the early days of PvP, and you'll need to check dorsum often.

Next, at that place are three Mercenaries characters bachelor as role of pre-purchase bundles: Diablo, Sylvanas Windrunner, and The Lich King. Boujie battlers will take sprung the actress cash for these legendary villains without crafting them.

Finally, we'll run through the remaining list of mercenaries yous can pull from Hearthstone Mercenaries packs.

With all minions, we'll listing all the level up tiers of their abilities in one case they're confirmed in-game.

Hearthstone Mercenaries Introductory Set

Hearthstone Mercenaries Introductory Set
Mercenary Name Mercenary Role Mercenary Rarity Mercenary Assault Mercenary Health Mercenary Ability i Mercenary Ability 2 Mercenary Power iii
Rokara Green Rare two xi Tribal Warfare - Speed 7: Attack an enemy. If your party has another Orc, gain +1 Assault first. Offensive Rally - Speed ii: Whenever a friendly graphic symbol Attacks this turn, give information technology +1/+two. Surprise Attack - Speed 6: Set on an enemy. If this acts outset, gain Immune while Attacking this turn.
Blademaster Samuro Green Rare 2 12 Double Strike - Speed 4: Attack an enemy. If it was damaged this turn, gain +1 assail and Assail information technology again. Mirror Prototype - Speed ix: Choose an enemy. Summon a re-create of this Merc that Attacks it and dies at the stop of the turn. Whirling Blade - Speed v: Bargain ii damage to all enemies. Gain Immune this turn.
Tyrande Whisperwind Green Epic 1 9 Elune's Grace - Speed 6: Your political party'southward next Arcane ability casts twice and is permanently 1 Speed faster. Arcane Shot - Speed 7: Bargain 4 damage to an enemy. Cabalistic Salvo - Speed 5: Deal 2 damage to two random enemies.
Xyrella Blue Rare ane 7 Blinding Luminance - Speed 3: Deal 2 damage to an enemy and give it -ii Attack this turn. Flash Heal - Speed four: Restore v Wellness. Atonement - Speed 9: Deal 9 damage. +one harm each time your political party restores xx Wellness.
Millhouse Manastorm Blue Rare i eight Cabalistic Explosion - Speed four: Deal 2 damage to all enemies. Cabalistic Bolt - Speed 6: Bargain 4 damage Greater Arcane Missiles - Speed 9: Shoot iii missiles at random enemies that deal 5 damage each.
Cariel Roame Crimson Rare 3 10 Seal of Light - Speed iv: Choose a graphic symbol. Give information technology +2 Attack and Restore 5 Health. Crusader'southward Accident - Speed 6: Assail an enemy. Deathblow: Restore x Health to this Merc. Taunt - Speed i: Restore 4 Health to this Merc and gain Taunt for i turn.
Cornelius Roame Red Rare iii xiii Blessing of Cede - Speed 6: Restore 2 Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead. Martial Mastery - Speed 8: Set on an enemy. If it's a fighter, gain +ii Health beginning. Hold the Front - Speed 4: Gain Taunt for 2 turns. Restore 4 Wellness to adjacent characters.
Grommash Hellscream Cherry Legendary 3 xv Blood Fervor - Speed 8: Assault an enemy. Deathblow: Proceeds +5 Attack. Battlefury - Speed nine: Gain +2 Attack. Attack an enemy and one of its neighbors. Staggering Slam - Speed 4: Deal 2 damage to an enemy. Its next ability is 2 Speed slower.

Hearthstone Mercenaries Pre-purchase Bundle Set

Hearthstone Mercenaries Pre-Purchase Bundle Fix
Mercenary Name Mercenary Role Mercenary Rarity Mercenary Attack Mercenary Health Mercenary Ability 1 Mercenary Ability 2 Mercenary Ability three
Diablo Green Diamond Legendary 4 12 Apocalypse - Speed half dozen: Deal 2 damage to an enemy. It takes Critical Damage from all Roles this turn. Burn Stomp - Speed 6: Deal 2 damage to all enemies. Repeat for each enemy that hasn't acted still. Doom Charge - Speed 6: Attack an enemy. Their adjacent ability is ane Speed slower.
Sylvanas Windrunner Greenish Diamond Legendary iii 10 For the Queen - Speed eight: Cull an enemy. An adjacent enemy Attacks it. Reclaimed Souls - Speed 10: Gain +one Attack for each friendly character that died this game. Banshee Bolt - Speed 8: Deal damage equal to your Assault
The Lich King Cerise Diamond Legendary three thirteen Frostbite - Speed 9: Assail an enemy. The ability they used this plow is permanently one Speed slower. Decease Coil - Speed seven: Deal 6 damage to an enemy, or restore 10 Wellness to a friendly character. Frostshield - Speed five: Gain Taunt this turn. After an enemy Attacks this Merc, Freeze them until the end of next plough.

Hearthstone Mercenaries Pack Set ane - Blues

Hearthstone Mercenaries Pack Blues
Mercenary Proper name Mercenary Office Mercenary Rarity Mercenary Attack Mercenary Health Mercenary Ability one Mercenary Ability 2 Mercenary Ability 3
Anduin Wrynn Bluish Legendary three 13 Penance - Speed 4: Bargain 4 harm to an enemy. Restore 4 Wellness to a random friendly Human being grapheme. Holy Nova - Speed 5: Bargain two damage to all enemies. Restore four Health to your characters. Holy Word: Salvation - Speed 3: Your Homo characters take 2 less damage this turn.
Antonidas Blue Legendary 3 13 Fireball - Speed 4: Deal 4 damage. Flamestrike - Speed seven: Deal 4 damage to all enemies. Fireball Storm -Speed 7: Cast Fireball at a random enemy. Echo for each burn ability you lot've cast this turn.
Gul'dan Blue Legendary 1 10 Fel Bolt - Speed 10: Deal iv damage. Rain of Devastation - Speed eight: Deal iv damage to a random enemy. Repeat for each Fel ability yous've cast this plow. Siphon Life - Speed 7: Deal 4 damage. Restore that much Health to all friendly Orc and Demon characters.
Jaina Proudmoore Blue Legendary 1 x Icicle - Speed seven: Deal four damage to a character. If it'due south Frozen, bargain viii damage instead. Ice Floes - Speed 6: Bargain 4 damage. Gain +1 Frost Damage. H2o Elemental - Speed 5: Summon a iii/6 Water Elemental with Taunt. Whenever it damages a character, Freeze them.
Uther Bluish Legendary 3 13 Blessing of Protection - Speed 3: Restore ii Health to a friendly grapheme and give them Taunt this turn. Hammer of Justice - Speed five: Bargain 4 damage to a character. Its next ability is 1 Speed slower. Avenging Wrath - Speed eight: Bargain 4 impairment to a random enemy. Repeating for each Holy ability yous've bandage this turn.
Businesswoman Geddon Blue Epic 3 13 Heating Up - Speed 7: Deal two damage. Your fire abilities are 1 Speed faster next turn. Inferno - Speed 6: Deal 2 damage to all enemies. Fire Combo: Deal some other 2 damage. Living Bomb - Speed 5: Choose an enemy. If information technology takes damage this plow, deal 4 damage to it and its neighbors.
Brightwing Bluish Ballsy 1 10 Faerie Breath - Speed 3: Deal 2 damage. Requite a random friendly Merc on your bench +1/+1. Pixie Dust - Speed 4: Restore 4 Health to all your characters. Phase Shift - Speed 4: Restore 7 Health to this Merc and bandy information technology with the highest Health Merc on your bench.
Natalie Seline Blueish Epic 1 12 Shadow Beam - Speed iv: Deal three impairment. If you take Anathema, deal five damage instead. Light Beam - Speed 2: Restore 5 Health. If you lot have Benediction restore 10 Health instead. Anathema - Speed vi: Deal iv impairment to all enemies. (Transform into Benediction).
Prophet Velen Blueish Epic 1 8 Holy Smash - Speed vii: Deal 4 damage. Restore ii Wellness to your characters. Splitting Light - Speed 6: Deal 3 harm to an enemy. Holy Combo: As well amercement its neighbors. Velen'due south Blessing - Speed 6: Gain +1 Holy Impairment. Your adjacent Holy ability casts twice.
Vol'jin Blue Ballsy 1 eight Shadow Shock - Speed 6: Deal 4 harm to an enemy. Its next ability is one Speed slower. Shadow Surge - Speed 5: Deal 2 damage to all enemies. Shadow Combo: Deal 6 harm instead. Curse of Weakness - Speed iii: Give all enemies +2 Shadow Weakness this turn. Deal 2 damage to them.
Blink Flim-flam Blue Rare 3 13 Arcane Fling - Speed five: Deal 3 damage. Cabalistic Combo: Deal 6 damage instead. Mana Blink - Speed 10: Refresh your characters' abilities. Their side by side power is 1 Speed faster. Heed Thief - Speed N/A: This is always a copy of a random enemy power and is 1 Speed faster. (Swaps when cast)
Bru'kan Blueish Rare ane 8 Lightning Commodities - Speed six: Bargain 2 damage. Gain +1 Nature Harm. Dirty Footing - Speed 4: Deal ii damage to a character. Its next power is ii Speed slower. Chain Lightning - Speed half dozen: Deal iv damage to an enemy. Echo this on ane addition adjacent enemy.
Guff Runetotem Blue Rare 2 12 Runic Slam - Speed 7: Attack an enemy. Deathblow: Give all Mercs on your battlefield and bench +1/+4. Living Brambles - Speed 5: Deal ii damage. Nature Philharmonic: Repeat this. Ironbark - Speed 3: Gain Taunt this plough. Afterwards y'all cast a Nature ability this turn, proceeds +2/+four.
Morgl the Oracle Blueish Rare one 12 Murloc Missile - Speed iv: Deal 2 impairment. Give your Murlocs +1 Health. Fishy Barrage - Speed 7: Deal 4 damage to a random enemy. Repeat for each of your other Murlocs. Healing Wave - Speed v: Restore 3 Wellness. If the target hasn't acted however, restore 6 instead.
Tamsin Roame Blueish Rare i 8 Shadow Commodities - Speed five: Bargain three harm. Void Consumer - Speed iv: Taunt. Afterwards you cast a Shadow ability, gain +1/+1. Veil of Shadows - Speed half dozen: Gain +1 Shadow Damage. Enemies can't heal this plough.
Varden Dawngrasp Blue Rare 1 10 Flurry - Speed five: Bargain 2 damage to a random enemy Merc. They are 1 Speed slower side by side turn. Cold Snap - Speed vi: Deal 2 damage to all enemies. Deathblow: Freeze all enemies. Ice Lance - Speed five: Freeze a grapheme this plough. If it was already Frozen, deal 10 damage instead.

Hearthstone Mercenaries Pack Set one - Reds

Hearthstone Mercenaries Pack Reds
Mercenary Proper name Mercenary Role Mercenary Rarity Mercenary Attack Mercenary Health Mercenary Power 1 Mercenary Ability two Mercenary Power 3
Alexstrasza Cerise Legendary 1 8 Dragon Breath - Speed half dozen: Deal iv damage to an enemy, or restore 10 Health to a friendly grapheme. Flame Cafe - Speed 5: Deal v damage to an enemy. If you control another Dragon, likewise damage its neighbors. Dragonqueen'south Gambit - Speed 9: Deal damage to an enemy equal to their Attack.
Garrosh Hellscream Red Legendary 2 13 Mak'Gora - Speed 9: Attack an enemy, information technology Attacks this Merc back. Horde Force - Speed 2: Gain Taunt for one turn. Gain +ii Health for each enemy character. Battle Shout - Speed iii: Requite your Orcs +4 Attack this plough. Attack a random enemy.
Lord Jaraxxus Red Legendary 4 xiii Legion Burst - Speed 8: Deal 4 impairment. Deathblow: Cast Fist of Jaraxxus. Fist of Jaraxxus - Speed 6: Deal 4 damage to a random enemy. Repeat for each of your other Demons. Fel Infernal - Speed 5: Summon a 4/4 Fel Infernal that gives +Fel Damage.
Malfurion Stormrage Red Legendary 1 10 Cenarion Surge - Speed 4: Deal 4 damage. Your character's Nature abilities are 1 Speed faster side by side plow. Entangling Roots - Speed 5: Bargain 6 damage to an enemy and Root information technology. Archdruid's Phone call - Speed 8: Cull One: Deal 4 damage to all enemies; or Restore eight Wellness to your characters.
Ragnaros Red Legendary three 10 Magma Nail - Speed 5: Deal iv damage. Burn down Combo: Deal eight damage instead. Dice, Insects - Speed 10: Bargain 6 damage to a random enemy. Deathblow: Echo this. Meteor - Speed 8: Deal 9 damage to a character and 4 impairment to side by side ones.
Thrall Red Legendary iii 10 For the Horde - Speed 5: Give your Orcs +1 Attack. Assault an enemy. Lightning Storm - Speed 6: Deal two damage to all enemies. Warchief'due south Command - Speed 8: Deal 4 impairment to an enemy. Your left-most character Attacks it.
Cairne Bloodhoof Red Epic 4 eight Bequeathed Uppercut - Speed vi: Assail an enemy. Restore 2 Health for each enemy that hasn't acted still. Endurance Aura - Speed 3: Gain Taunt for 1 turn. Your characters are 1 Speed faster this turn. World Stomp - Speed five: Deal two impairment to all enemies. They are i Speed slower next turn.
Gruul Red Ballsy three 13 Crazed Flurry - Speed seven: Assault an enemy. If this Merc took damage this turn, gain +two Assault first. Dragonslayer Shot - Speed 4: Deal two damage. If it's a Dragon, deal 9 impairment instead. Dragonmaw Poacher - Speed 3: Summon a half-dozen/6 Dragonmaw Poacher with Battlecry: If your opponent controls a Dragon, gain +6/+6 and Blitz.
King Mukla Red Epic 3 thirteen Assistant Frenzy - Speed vii: Give one Banana randomly to your characters and Attack an enemy. Dinner Time - Speed four: Eat 1 Bananas and gain Taunt this turn. Central Power - Speed 3: Give a friendly Brute +5 Set on and Immune while Attacking this turn.
Mannoroth Red Epic two 12 Terror Accuse - Speed 5: Assault an enemy. Requite your Demons +2 Wellness. Fel Lash - Speed iv: Deal 4 impairment to an enemy. Information technology tin can't heal this turn. Howl of Terror - Speed two: Reduce the Attack of all enemies by 3 this turn.
Varian Wrynn Red Epic 3 thirteen Splitting Strike - Speed half dozen: Attack an enemy. Deathblow: Give your Humans +4 Assault. Heroic Jump - Speed 4: Deal 4 damage to an enemy. Your other Humans are permanently i Speed faster. Retaliation - Speed 6: After an enemy Attacks this turn, Attack it.
Kurtrus Ashfallen Red Rare 1 12 Demon Slayer - Speed v: Assault an enemy. If it'southward a Demon, gain +2 Attack first. Aimless Attack - Speed 9: Attack a random enemy. If it'south the left or right-almost enemy, gain Allowed this plow. Eye Beam - Speed 6: Deal four impairment. Restore that much Wellness to this Merc.

Hearthstone Mercenaries Pack Set i - Greens

Hearthstone Mercenaries Pack Greens
Mercenary Name Mercenary Role Mercenary Rarity Mercenary Set on Mercenary Health Mercenary Ability 1 Mercenary Power 2 Mercenary Ability 3
Illidan Stormrage Light-green Legendary ii 12 Winged Assault - Speed iv: Attack an enemy. If it's the left or right-most enemy, gain +1 Set on. Outcast Attack - Speed half dozen: Assail the left and right-most enemies. Deathblow: Restore 7 Health to this Merc. Blade Dance - Speed x: Bargain damage equal to this Merc's Attack to one random enemy.
Rexxar Light-green Legendary 2 10 Kill Command - Speed 7: Deal 2 damage. If you control a Animate being, bargain 4 damage instead. Creature Companion - Speed 4: Cull a Animal Companion. Summon information technology. Explosive Shot - Speed 5: Deal iv damage to an enemy and 2 next ones.
King Vanquish Green Epic 3 12 Apex Predator - Speed 9: Attack the lowest Wellness enemy. Deathblow: Repeat this. Terrify - Speed 4: Proceeds +1 Attack for each of your Beasts. Attack a random enemy. Devilsaur - Speed five: Summon a 6/6 Devilsaur with Rush.
Mutanus Green Epic 3 13 Devouring Set on - Speed 9: Attack an enemy. Deathblow: Proceeds its Attack. Scaly Taunt - Speed 3: Proceeds Taunt and this takes 1 less damage this plow. Devour - Speed six: Eat your everyman Health Murloc and gain +5/+5.
Saurfang Green Ballsy 2 12 Mobilizing Strike - Speed 6: Assail an enemy. Give all your damaged Orcs +1/+1. Whirlwind - Speed 3: Deal 2 harm to enemies and 1 damage to your characters. Bladehand Berserker - Speed 4: Summon a ii/5 Bladehand Berserker that has: Whenever a graphic symbol takes damage, gain +ane Attack.
Tirion Fordring Green Epic 3 13 Divine Assault - Speed 9: Set on an enemy. Deathblow: Gain Divine Shield. Blessing of Kings - Speed 4: Give a character +two/+2 and Divine Shield. Sentence of Humility - Speed half-dozen: Gear up an enemy'south Set on to 3 this plow. Attack them.
War Master Voone Green Epic two 10 Axe Throw - Speed 4: Deal 4 damage to an enemy and 1 of its neighbors. Fire Breath - Speed half-dozen: Deal 2 damage. Repeat for each Dragon you lot control. Evasive Wyrm - Speed vii: Summon a 10/4 Evasive Wyrm with Divine Shield and Blitz.
Lady Anacondra Green Rare 1 ten Snake'due south Bite - Speed 5: Bargain ii damage to a character. At the cease of this turn, it takes ii harm. Mend Animate being - Speed four: Restore 3 Wellness to a character. If it'due south a Animal, also requite it +3 Health. Nightmare Viper - Speed 8: This minion's Attack is ever equal to its Health.
Erstwhile Murk-Center Greenish Rare 3 9 Finvasion - Speed 5: Attack an enemy. 1 other friendly Murloc Attacks information technology. Felfin Navigator - Speed 4: Summon a four/4 Felfin Navigator with Battlecry: Requite your other Murlocs +ane/+ane. Giantfin - Speed 5: Summon a 6/vi Giantfin with Rush.
Rathorian Green Rare 1 12 Blitzing Legion - Speed 4: Assail an enemy. If y'all control some other Demon, deal iii damage to a random enemy. Hulking Overfiend - Speed six: Summon a iv/10 Hulking Overfiend with Rush and Deathblow: This Attacks the lowest Health enemy. Fel Command - Speed 5: Proceeds +1 Assail. Bargain this Merc's Attack harm to an enemy.
Scabbs Cutterbutter Light-green Rare 1 10 Tactical Strike - Speed 4: Assault an enemy. Combo: Bargain 2 impairment to it also. Wicked Stab - Speed N/A: Choose to bargain four, 7, 10 damage (Casts at different Speeds.) Shadow Blade - Speed 6: Attack an enemy and then gain Stealth.
Tavish Stormpike Green Rare 2 ten Aimed Shot - Speed vii: Deal 3 damage. If this Merc has non been damaged this plow, deal six instead. Explosive Trap - Speed 2: The get-go time this Merc is damaged this turn, deal iv damage to all enemies. Bear Trap - Speed 2: The starting time fourth dimension this Merc is damaged this turn, summon a three/5 Acquit with Taunt.

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Source: https://www.vg247.com/hearthstone-mercenaries-list-all-abilities

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